While this is largely true defensively-there's often little the character can do (especially at low levels) when the character is being attacked-, creatures can provoke from their foes attacks of opportunity that provide a player a reason to pay attention when it's not that player's character's turn. This means when it's not the player's character's turn, the player can feel removed from the action, unable to influence ongoing events. The crux here is that, generally, a combatant is already paying attention and trying to get out of the way of attacks while in combat!) Similarly, a creature that's forced to divide its awareness between attackers on opposite sides is flanked, making the creature an easier target for those foes that flank it. (Limited awareness by a combatant is generally represented by the creature being caught flat-footed (like when the typical creature at the beginning of combat after initiative is rolled but before the creature's taken a turn) or being denied its Dexterity bonus to Armor Class (whether or not it has a Dexterity bonus to Armor Class) (like when the creature has been the victim of a successful feint attempt). When it's not his character's turn, a Pathfinder player should not be imagining his character standing there and waiting to get hit but, instead, imagining his character doing his best not to get hit while still fighting to the best of his ability! In other words, what we in the real world consider dodging an attack, the typical Pathfinder creature is, during combat, doing all the time. A round is 6 seconds, and during those six seconds typically everyone involved in the encounter gets a turn. While it may seem to the player that when it's not his character's turn that his PC's doing nothing, that's an abstraction that Pathfinder makes for the sake of simultaneity. Continued abuse of our services will cause your IP address to be blocked indefinitely.Pathfinder abstracts much of what we imagine combat involves Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests.
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